// © 2014 - 2017 Soverance Studios
// http://www.soverance.com

// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at

// http://www.apache.org/licenses/LICENSE-2.0

// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "Ethereal.h"
#include "EtherealInputComponent.h"


// Sets default values for this component's properties
UEtherealInputComponent::UEtherealInputComponent()
{
	// Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features
	// off to improve performance if you don't need them.
	//bWantsBeginPlay = true;
	PrimaryComponentTick.bCanEverTick = true;
}


// Called when the game starts
void UEtherealInputComponent::BeginPlay()
{
	Super::BeginPlay();
}


// Called every frame
void UEtherealInputComponent::TickComponent( float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction )
{
	Super::TickComponent( DeltaTime, TickType, ThisTickFunction );
}

